In the real world.
- S400 taking out an air borne radar from I assume a 100 plus NM is fantasy.
- ditto for S400 v F-16 or other fast air assets. Given distant, time, sensors, counter measures and decoys - an S400 launched from India, hitting an F-16 deep in Pakistan operated by a trained crew is highly unlikely.
- besides the IAF isn't going to use the S400 while its own air assets are over Pakistan.
- I'd expect significant IAF attrition from friendly fire. The IAF are incapable of large force air battle coordination, it would be comical if it didn't end in tragedy for them.
-Good points but keep in mind the S-400 was advertised as a HVAA killer.
-There shouldn’t be a reason why it should but the assumption is that it was only one S-400 missile launched and not 3-4 as the sim did in autopilot. The same sim controlling the S-400 is controlling the F-16 based on basic but established avoidance maneuvers.
-That is a likely possibility and they weren’t used until the IAF strike forces were already egressing.
-Based on what? And if that were true that isn’t the point of this sim. Its basic humans setting the stage and letting algorithms crunch it out.
Btw
@Joe Shearer @Palghat @surya kiran @meghdut @Desert Fox 1 @JX-1 @Signalian @PanzerKiel and others
If there was doubt on the simulator’s validity (my execution errors or planning notwithstanding)
The 8th Command-PE User Conference
From the above:
“
attendees both formally and informally shared how they are using Command to meet their objectives across a wide range of areas, including: concept development, wargaming, education, and logistics analysis.
- German Air Force Lieutenant Colonel Thomas Silier showed how the Luftwaffe uses Command to augment the Air Force Academy’s Air Power lessons for new officers. Their methodology has won awards in Germany and has inspired many of the Academy’s students to fight their own battles using Command in the school’s wargaming club.
- Ryan Reeder from the Marine Corps Warfighting Lab showed how they use Command as part of its concept development efforts. The Lab has been driving some key new features that have been developed for command including the Amphibious Landing Planner and Passive Coherent Location Systems.
- Ryan McKendrick from Northrup Grumman shared how Command has served as the training environment for it’s Artificial Intelligence in DARPA’s Gamebreaker Challenge. He talked about the innovative techniques being used and the impressive results after looking at 200 quadrillion variants (that’s a 2 with 15 zeros after it).
- LtCol Doug Downey shared how Marine Corps University’s Command and Staff College uses Command to support the school’s education of majors and lieutenant colonels in learning the Marine Corps Decision Making Process. Under the supervision of military faculty and retired senior USMC leaders, students prepare plans and orders for simulation and adjudication in Command by expert operators. In coordination with MCU staff, the expert operators execute these orders and provide outcomes and situation updates to the students the next day so they can plan for the next wargame turn.
In addition to Command users, the event’s location near
Marine Corps Base Quantico and in the Washington, D.C.area provided an opportunity for several distinguished visitors to attend. MajGen Julian D. Alford, Commanding General for
USMC Training Command was given a demonstration of Command and provided the attendees with some remarks on the value of the right tool for training. Also visiting the event was Colonel Scott Gilman, Deputy Director of the
U.S. ArmyModeling and Simulation Office. His team attended to learn more about Command and to discuss setting up a US franchise of the wargaming-for-education focused
“Fight Club” in the United Kingdom. Fight Club is a bottom-up initiative that uses commercial off the shelf wargames, including two of
Matrix Games’ products, Combat Mission and Flashpoint Campaigns, to improve military thinking.