Its really tiresome to explain on and on to kid that never seen a tank sight or thermal sight in his life.
You do not even know what thermal vision concept is.
Radar guided Hellfire (AGM-114L) has inertial midcourse guidance and active radar guidance at terminal stage. So its pure fire and forget.
It is not because seeker does not lock on before launch, but in terminal stage. So no fire & forget here.
Spike is similar to AGM-114L, except that on terminal stage u need manually select the target.
There´s nothing similar. Hellfire´s target location is designated before launch, Spike flies blind with no prior knowledge (assuming there is no sight) and operator searches manually. There´s no automatation in the process at all. Third gen? manual system.
This has both pros and cons. Con is that its not fire and forget at long ranges.
Pros are that u can get real time picture during the missile flight, allowing you assessment and selection of desired targets, you can attack any target you wish (not just vehicles) and with exctreme precission (u can hit a specific point on tank hit the window from 8 km (or even 25 km for Tamuz). It also allows u to fire from closed positions, so despite its not fire and forget you still feel very safe.
Any target you wish, with anti-tank Heat? lol. With no picture of what are you firing against, It is matter of luck if you choose correct missile, anti-tank or explosive against infantry or buildings (If there is that option at all) before firing the missile.
So both 114L and Spike-ER are effective 3rd gen ATGMs. They solve problem of not being at lign of sight with the target in different ways.
So you now come with my definition
. It is categorised by performance. Spike and Kornet have a different approach to the same functions, engaging enemy in safe position out of their range. it was an error to call one system superior because it had an active seeker, isn´t it? Where is your Wiki definition now?
PS: Hellfire needs to remain in sight same as Vikhr to target.
And now you show that while Spike-ER/NLOS can be used in any terrine u wish, Kornet-D can be used only in very specific terrains. Hens Spike its much more flexible.
Both systems need a tactical terrain advantage to exploit their potential. You forgot a situation, on which this tactical advantage belongs to the enemy, when he controls elevated terrain or has aerial means. When these systems are subject to enemy fire. Then:
- Kornet has versatility to engage as aerial targets, as vehicles, fire in move and track several targets at once.
- Spike remains static when firing, number of engaged targets is limited, and cannot defend against aerial threats.
Conclusion: Spike is only effective for one scenario, in the rest it fails.
They also "forgot" to mention two very important points:
1) In addition to terrian, there is weather conditions and dust which very limits the sighting range.
2) While attacking armor divisions fires tens of thousands of shells. So all your "commanding eminences" will be heavilly shelled. Smoke shells will be also activelly employed
- Those conditions will also affect to enemy´s range, but Kornet will have advantage still, by that logic.
- Shells can also hit your concealed Spike with your logic, terrain does not matter lol. Smoke has no relevance against laser guidance and thermal search, but optical, which Kornet is not.
As of your Spike seeker, and weather, you forgot:
"reliable operation of a passive seeker requires higher contrast and optical resolution than those required for operator-guidance unit systems. This however does not guarantee engagement and destruction of all targets detected by operator and results in deterioration of the systems versatility"
Spike TV camera will be affected with poor vision, deteriorating operator´s search ability. Terminal seeker operation will also be gretly affected, with reduced ability to identify and select targets. Laser will not be affected at all.
Chance to detect camouflaged vehcile in consealed position is virtually. And even if detected it will be impossible to know if its Spike launcher or just some abandoned tractor.
Yeah, abandoned tractor with missiles plattform at it´s top. It does not camouflages as Kornet vehicle.
On the other hand your vehicle which is stationed on "commanding eminence" in ligh of sight will attract hue attention. Especially of it starts to drive back and forth as u suggest
Engage enemy out of their range with great firepower, destroy, retreat thereafter.
In order to guide Kornet you need to see the target. See through 8 kms of fog is impossible. On the other hand Spike can approach close and see through 1 km of fog is very possible for its IRR seeker. Especially since Spike observes from above.
It is possible, range is reduced for both, it is a double standart. Dense fog for TV cam and seeker is disastrous.
Blah blah blah.
I already provided u a link to LWR which can detect beam ride lasers.
I also drea a scheme for u:
If tiny piny Kornet's sensor can sense the laser beam there is no any reason on earth that tanks sensor wont see it as well.
Since you do not understand, here is a statement for you, from Elbit laser warning system:
In addition, the system is immune to false alarms triggered by reflections, lightning, gunfire as well as self-RF and electro-optical operations.
You should know, that if you make a sensor so sensitive to detect a very weak targeting beam, it will be affected by any sort of radiation of the battlefield and give false alarms continously.
Another thing, even if it theorically can detect the laser, from ranges from 5-10km the beam will be so diffracted that it will be not possible to know from where it comes from. In adittion, smoke will do nothing against it as I showed.