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China's New Type 056 Corvette

One of the reason cited for going back to gun-based CIWS was its ability to engage incoming smaller vessels. Americans obviously have much more experience in naval operations and if they decided more guns to fire upon small ships are necessary, PLAN should take notice and put that into consideration when designing their new ships. I'm kind of uneasy about single 76mm gun + missile CIWS concept on the 056 model.

Yes would be helpful for example if Iran decides to attack US navy ships with small attack boats.

Also suicide boats like the cole incident.
 
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Yes would be helpful for example if Iran decides to attack US navy ships with small attack boats.

Also suicide boats like the cole incident.

There was a Marine general who score great success in a pre-iraq war games as the leader of the red force (enemy). He had all of his small craft (suicide small boats planes) assets moving in random patterns around the US fleet, this apparently overwhelmed the US tracking.

Then at a given signal they all launched attacks (coinciding with missile and airforce attack) and 80 something % of the US fleet was sunk and the rest damaged.

PS found the link. http://en.wikipedia.org/wiki/Millennium_Challenge_2002

The name of the General was Paul K. Van Riper.
 
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Here is some articles on the Millennium Challenge 2002

Myth Of US Invincibility Floats In The Persian Gulf

During the summer of 2002, in the run-up to President Bush's invasion of Iraq, the US military staged the most elaborate and expensive war games ever conceived. Operation Millennium Challenge, as it was called, cost some $250 million, and required two years of planning. The mock war was not aimed at Iraq, at least, not overtly. But it was set in the Persian Gulf, and simulated a conflict with a hypothetical rogue state. The "war" involved heavy use of computers, and was also played out in the field by 13,500 US troops, at 17 different locations and 9 live-force training sites. All of the services participated under a single joint command, known as JOINTFOR. The US forces were designated as "Force Blue," and the enemy as OPFOR, or "Force Red." The "war" lasted three weeks and ended with the overthrow of the dictatorial regime on August 15.

At any rate, that was the official outcome. What actually happened was quite different, and ought to serve up a warning about the grave peril the world will face if the US should become embroiled in a widening conflict in the region.

As the war games were about to commence on July 18 2002, Gen. William "Buck" Kernan, head of the Joint Forces Command, told the press that the operation would test a series of new war-fighting concepts recently developed by the Pentagon, concepts like "rapid decisive operations, effects-based operations, operational net assessments," and the like. Later, at the conclusion of the games, Gen. Kernan insisted that the new concepts had been proved effective. At which point, JOINTFOR drafted recommendations to Gen. Richard Myers, the chairman of the Joint Chiefs of Staff, based on the experiment's satisfactory results in such areas as doctrine, training and procurement.

But not everyone shared Gen. Kernan's rosy assessment. It was sharply criticized by the straight-talking Marine commander who had been brought out of retirement to lead Force Red. His name was Lt. Gen. Paul Van Riper, and he had played the role of the crazed but cunning leader of the hypothetical rogue state. Gen. Van Riper dismissed the new military concepts as empty sloganeering, and he had reason to be skeptical. In the first days of the "war," Van Riper's Force Red sent most of the US fleet to the bottom of the Persian Gulf.

Not all of the details about how Force Red accomplished this have been revealed. The Pentagon managed to keep much of the story out of the press. But a thoroughly disgruntled Van Riper himself leaked enough to the Army Times that it's possible to get at a sense of how a much weaker force outfoxed and defeated the world's lone remaining Superpower.1

The Worst US Naval Disaster Since Pearl Harbor

The war game was described as "free play," meaning that both sides were unconstrained, free to pursue any tactic in the book of war in the service of victory. As Gen. Kernan put it: "The OPFOR (Force Red) has the ability to win here." Much of the action was computer-generated. But representative military units in the field also acted out the various moves and countermoves. The comparison to a chess match is not inaccurate. The vastly superior US armada consisted of the standard carrier battle group with its full supporting cast of ships and planes. Van Riper had at his disposal a much weaker flotilla of smaller vessels, many of them civilian craft, and numerous assets typical of a Third World country.

But Van Riper made the most of weakness. Instead of trying to compete directly with Force Blue, he utilized ingenious low-tech alternatives. Crucially, he prevented the stronger US force from eavesdropping on his communications by foregoing the use of radio transmissions. Van Riper relied on couriers instead to stay in touch with his field officers. He also employed novel tactics such as coded signals broadcast from the minarets of mosques during the Muslim call to prayer, a tactic weirdly reminiscent of Paul Revere and the shot heard round the world. At every turn, the wily Van Riper did the unexpected. And in the process he managed to achieve an asymmetric advantage: the new buzzword in military parlance.

Astutely and very covertly, Van Riper armed his civilian marine craft and deployed them near the US fleet, which never expected an attack from small pleasure boats. Faced with a blunt US ultimatum to surrender, Force Red suddenly went on the offensive: and achieved complete tactical surprise. Force Red's prop-driven aircraft suddenly were swarming around the US warships, making Kamikaze dives. Some of the pleasure boats made suicide attacks. Others fired Silkworm cruise missiles from close range, and sunk a carrier, the largest ship in the US fleet, along with two helicopter-carriers loaded with marines. The sudden strike was reminiscent of the Al Qaeda sneak attack on the USS Cole in 2000. Yet, the Navy was unprepared. When it was over, most of the US fleet had been destroyed. Sixteen US warships lay on the bottom, and the rest were in disarray. Thousands of American sailors were dead, dying, or wounded.

If the games had been real, it would have been the worst US naval defeat since Pearl Harbor.

What happened next became controversial. Instead of declaring Force Red the victor, JOINTFOR Command raised the sunken ships from the muck, brought the dead sailors back to life, and resumed the games as if nothing unusual had happened. The US invasion of the rogue state proceeded according to schedule. Force Red continued to harass Force Blue, until an increasingly frustrated Gen. Van Riper discovered that his orders to his troops were being countermanded, at which point he withdrew in disgust. In his after-action report, the general charged that the games had been scripted to produce the desired outcome.

Later, Van Riper also aired his frustrations in a taped-for-television interview: "There were accusations that Millennium Challenge was rigged. I can tell you it was not. It started out as a free-play exercise, in which both Red and Blue had the opportunity to win the game. However, about the third or fourth day, when the concepts that the command was testing failed to live up to their expectations, the command at that point began to script the exercise in order to prove these concepts. This was my critical complaint. You might say, 'Well, why didn't these concepts live up to the expectations?' I think they were fundamentally flawed in that theyleaned heavily on systems analysis of decision-making. I'm angered that, in a sense, $250 million was wasted. But I'm even more angry that an idea that has never been truly validated, that never really went through the crucible of a real experiment, is being exported to our operational forces to use.

What I saw in this particular exercise and the results from it were very similar to what I saw as a young second lieutenant back in the 1960s, when we were taught the systems engineering techniques that Mr. [Robert] McNamara [Secretary of Defense under Presidents John F. Kennedy and Lyndon Johnson] had implemented in the American military. We took those systemsto the battlefield, where they were totally inappropriate. The computers in Saigon said we were winning the war, while out there in the rice paddies we knew damn well we weren't winning. That's where we went astray, and I see these new concepts potentially being equally ill-informed and equally dangerous."2

"We didn't put you in harm's way purposely. It just...happened."

As a result of Van Riper's criticism, Gen. Kernan, the JOINTFOR commander, faced some pointed questions at a subsequent press briefing. In defending the operation, the general explained the embarrassing outcome as due to the unique environment in which the war simulation, by necessity, had been conducted:

Q: General, one thing that Van Riper made much of was the fact that at some point the blue fleet was sunk.

Gen. Kernan: True, it was.

Q: I want to set-aside for a moment the allegation that the game was rigged because the fleet was "re-floated." I mean, I understand, I've been told that happens in war games.

Gen. Kernan: Sure.

Q: And I'm curious. In the course of this experiment or exercise, your fleet was sunk. I'm wondering if that did teach you anything about the concepts you were testing or if that showed anything relevant.

Gen. Kernan: I'll tell you one of the things it taught us with a blinding flash of the obvious, after the factAnd of course, it goes back to live versus simulation, and what we were doing. There are very prescriptive lanes in which weconduct sea training and amphibious operations, and these are very, obviously, because of commercial shipping and a lot of other things, just like our air lanes. The ships that we used for the amphibious operations, we brought them in because they had to comply with those lanes. Didn't even think about it.

Now you've got basically, instead of being over the horizon like the Navy would normally fight, and at stand-off ranges that would enable their protective systems to be employed, now they're sitting right off the shore, where you're looking at them. I mean, the models and simulation that we put together, it couldn't make a distinction. And we didn't either, until, all of a sudden, whoops, there they are. And that's about the time he attacked. You know?

The Navy was just bludgeoning me dearly because, of course, they would say, 'We never fight this way.' Fair enough. Okay. We didn't mean to do it. We didn't put you in harm's way purposely. I mean, it just, it happened. And it's unfortunate. So that's one of the things that we learned"3

Gen. Kernan's nuanced defense was that the simulation had necessarily been conducted in the vicinity of busy sea lanes, hence, in the presence of live commercial shipping; and this required the Navy to "turn off" some of its defenses, which it would not have done in a real wartime situation. All of which is probably true, but the general's remark that in a real Gulf war the fleet would be deployed differently, in a stand-off manner, with its over-the-horizon defenses fully operable, was a misrepresentation of the actual situation in the Persian Gulf, today. The US Navy's biggest problem operating in Gulf waters are the constraints that the region's confined spaces impose on US naval defenses, which were designed for the open sea. The Persian Gulf is nothing but a large lake, after all, and in such an environment the Navy's over-the-horizon defenses are seriously compromised.4 Nor can the Navy withdraw to a safe distance, so long as its close-in presence is required to support the US occupation forces in Iraq. The serious implications of this simple fact for a possible future conflict, for instance, involving Iran, have never, to my knowledge, been discussed in the US press.

Gen. Kernan's remark was not a misstatement. He repeated himself again, later in the same interview, while fielding another question:

Q: As a follow-up...Van Riper also said that most of the blue Naval losses were due to cruise missiles. Can you talk about that and say how concerned you are about that?

Gen. Kernan: "Well, I don't know. To be honest with you, I haven't had an opportunity to assess...what happened. But that's a possibility, once again, because we had to shut off some of these self-defense systems on the models that would have normally been employed. That's a possibility. I think the important thing to note is that normally the Navy would have been significantly over-the-horizon. They would've been arrayed an awful lot differently than we forced them to because of what they had to do for the live-exercise piece of it....Yeah, I think we learned some things. The specifics of the cruise-missile piece...I really can't answer that question. We'd have to get back to you."5

Safely Over-the-Horizon?

Gen. Kernan's remarks are surprising, because at the time he made them, in August 2002, as he well should have known, at least two separate studies, one by the US Government Accounting Office (GAO,) based on the Navy's own data, and another by an independent think-tank, had already warned the Office of the Navy about the growing threat to the US fleet posed by anti-ship cruise missiles.6 As recently as 1997 some forty different nations possessed these awesome weapons. By 2000 the number had jumped to 70, with at least 100 different types identified, and a dozen different nations actively pursuing their own production and research/development programs.

While the numbers are not available for 2004, there is little doubt that the technology has continued to spread rapidly. And why are anti-ship cruise missiles so attractive? The answer is that they are relatively simple to develop, especially in comparison with ballistic missiles. Cruise missiles can be constructed from many of the same readily available parts and components used in commercial aviation. They are also reliable and effective, easy to deploy and use, and are relatively inexpensive. Even poor nations can afford them. One cruise missile represents but a tiny fraction of the immense expenditure of capital the US has invested in each of its 300 active warships. Yet, a single cruise missile can sink or severely disable any ship in the US Navy.

According to the GAO report, "the key to defeating cruise missile threats is in gaining additional reaction time," so that ships can detect, identify and destroy the attacking missiles. The thorny problem, as I've pointed out, is that the Navy's long-range AWACs and intermediate-range Aegis radar defense systems are significantly less effective in littoral (or coastal) environments, the Persian Gulf being the prime example.

The other important factor is that cruise missile technology itself is racing ahead. The GAO report warned that the next generation of anti-ship missiles that will begin to appear by 2007 will be faster and stealthier, and will also be equipped with advanced target-seekers, i.e., advanced guidance systems. In fact, one of these advanced anti-ship cruise missiles is already available: the Russian-made Yakhonts missile. It flies at close to Mach 3 (three times the speed of sound), can hit a squirrel in the eye, and has a range of 185 miles: enough range to target the entire Persian Gulf (from Iran), shredding Gen. Kernan's glib remark that in a real war the US expeditionary force will stand-off in safety "over the horizon" while mounting an amphibious attack. Nonsense. Henceforth, in a real Gulf war situation there will be no standing off in safety. The Yakhonts missile has already erased the concept of the horizon, at least, within the Persian Gulf, and it has done so without ever having been fired in combat---yet.

Gen. Kernan should have known also that, according to Jane's Defense Weekly and other sources, Iranian government officials were in Moscow the previous year (2001), shopping for the latest Russian anti-ship missile technology.7 By their own admission the Russians developed the Yakhonts missile for export. No doubt, it was high on Iran's shopping list.

The 2000 GAO report's conclusions were not favorable. It stated that for a variety of reasons the Navy's forecasts for upgrading US ship defenses against cruise missile attack are overly optimistic. The Navy's own data shows that there will be no silver bullet. The technology gap is structural, and will not be overcome for many years, if at all. US warships will be vulnerable to cruise missile attack into the foreseeable future, perhaps increasingly so.

But the GAO saved its most sobering conclusion for last: It so happens that the most vulnerable ship in the US fleet is none other than the flagship itself, the big Nimitz-class carriers. This underscores the significance of Force Red's victory during Millennium Challenge. Just think: If Van Riper could accomplish what he did with Silkworms, the lowly scuds of the cruise missile family, imagine what could happen if the US Navy, sitting in the Gulf like so many ducks, should face a massed-attack of supersonic Yakhonts missiles, a weapon that may well be unstoppable.

It would be a debacle.

So, we see that the 2002 US war games afforded a glimpse of the same military hubris that gave us the Viet Nam War and the current quagmire in Iraq. The difference is that the peril for the world today in the "Persian Lake" is many times greater than it ever was in the Gulf of Tonkin
 
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Also from the Army times


War games rigged?


General says Millennium Challenge 02 ‘was almost entirely scripted’

By Sean D. Naylor
Times staff writer
The most elaborate war game the U.S. military has ever held was rigged so that it appeared to validate the modern, joint-service war-fighting concepts it was supposed to be testing, according to the retired Marine lieutenant general who commanded the game’s Opposing Force.
That general, Paul Van Riper, said he worries the United States will send troops into combat using doctrine and weapons systems based on false conclusions from the recently concluded Millennium Challenge 02. He was so frustrated with the rigged exercise that he said he quit midway through the game.

He said that rather than test forces against an unpredictable enemy, the exercise “was almost entirely scripted to ensure a [U.S. military] ‘win.’ ”

His complaints prompted an impassioned defense of the war game from Vice Adm. Marty Mayer, the deputy commander of Joint Forces Command in Norfolk, Va. The command, which sponsored and ran the war game, is the four-star headquarters charged with developing the military’s joint concepts and requirements.

“I want to disabuse anybody of any notion that somehow the books were cooked,” Mayer said.

The Defense Department spent $250 million over the last two years to stage Millennium Challenge 02, a three-week, all-service exercise that concluded Aug. 15. The experiment involved 13,500 participants waging mock war in 17 simulation locations and nine live-force training sites.

Set in a classified scenario in 2007, the experiment’s main purpose was to test a handful of key war-fighting concepts that Joint Forces Command had developed over the last several years.

Gen. William “Buck” Kernan, head of Joint Forces Command, told Pentagon reporters July 18 that Millennium Challenge was nothing less than “the key to military transformation.”

Central to the success of the war game, Kernan said, was that the U.S. force (or Blue Force) would be fighting a determined and relatively unconstrained Opposing Force (otherwise known as the OPFOR or Red Force).

“This is free play,” he said. “The OPFOR has the ability to win here.”

“Not so,” Van Riper told Army Times. “Instead of a free-play, two-sided game as the Joint Forces commander advertised it was going to be, it simply became a scripted exercise. They had a predetermined end, and they scripted the exercise to that end.”

Van Riper, who retired in 1997 as head of the Marine Corps Combat Development Command, is a frequent player in military war games and is regarded as a Red team specialist. He said the constraints placed on the Opposing Force in Millennium Challenge were the most restrictive he has ever experienced in an ostensibly free-play experiment.

Exercise officials denied him the opportunity to use his own tactics and ideas against Blue, and on several occasions directed the Opposing Force not to use certain weapons systems against Blue. It even ordered him to reveal the location of Red units, he said

“We were directed … to move air defenses so that the Army and Marine units could successfully land,” he said. “We were simply directed to turn [the air-defense systems] off or move them. … So it was scripted to be whatever the control group wanted it to be.”

Retired Ambassador Robert Oakley, who participated in the experiment as Red civilian leader, said Van Riper was outthinking the Blue Force from the first day of the exercise.

Van Riper used motorcycle messengers to transmit orders, negating Blue’s high-tech eavesdropping capabilities, Oakley said. Then, when the Blue fleet sailed into the Persian Gulf early in the experiment, Van Riper’s forces surrounded the ships with small boats and planes sailing and flying in apparently innocuous circles.

When the Blue commander issued an ultimatum to Red to surrender or face destruction, Van Riper took the initiative, issuing attack orders via the morning call to prayer broadcast from the minarets of his country’s mosques. His force’s small boats and aircraft sped into action

“By that time there wasn’t enough time left to intercept them,” Oakley said. As a result of Van Riper’s cunning, much of the Blue navy ended up at the bottom of the ocean. The Joint Forces Command officials had to stop the exercise and “refloat” the fleet in order to continue, Oakley said.

Mayer said the war game’s complexity precluded it being a completely free-play exercise.

“In anything this size, certain things are scripted, and you have to execute in a certain way, or you’ll never be able to bring it all together,” he said. “Gen. Van Riper apparently feels he was too constrained. I can only say there were certain parts where he was not constrained, and then there were parts where he was in order to facilitate the conduct of the experiment and certain exercise pieces that were being done.”

In contrast to Kernan’s emphasis that “the OPFOR has the ability to win,” the admiral said the exercise “wasn’t about winning or losing.”

“It was about can we better plan, better organize, and make quicker, better informed decisions,” he said. “That is really a different question, rather than the rolling of the dice outcome of whether it was a Blue or a Red thumbs up.

“Blue play and Red play was merely to facilitate the experiment and enable it to look at the different pieces. It was not to see who would win.”

But by preventing the Opposing Force from employing the full range of its capabilities, Van Riper said, Joint Forces Command sacrificed intellectual rigor on the altar of expedience. In an Aug. 14 e-mail he sent to “professional friends” — a copy of which was obtained by Army Times — Van Riper expressed bitter frustration with what he viewed as the experiment’s failure to challenge the command’s future war-fighting concepts, of which he acknowledged he had been “a vocal critic.”

“Unfortunately, in my opinion, neither the construct nor the conduct of the exercise allowed for the concepts of rapid decisive operations, effects-based operations, or operational net assessment to be properly assessed,” he wrote. “… t was in actuality an exercise that was almost entirely scripted to ensure a Blue ‘win.’ ”

Van Riper said this approach ran counter to his notion of how an experiment should function. “You don’t come to a conclusion beforehand and then work your way to that conclusion. You see how the thing plays out,” he said.

Retired Army Col. Bob Killebrew, an experienced war-game participant who did not take part in Millennium Challenge, echoed this view. “If you want a true research game, one that really tests things and stresses concepts, Red has to be allowed to win,” he said.

But as the war game developed, Van Riper said it became apparent to him that Joint Forces Command officials had little interest in putting their new concepts to the test.

“I could see the way the briefings were going — that these concepts were going to be validated,” he said.

Navy Capt. John Carman, Joint Forces Command spokesman, said the experiment had properly validated all the major concepts. The command already was drafting recommendations based on the experiment’s results in such areas as doctrine, training and procurement that would be forwarded to Air Force Gen. Richard Myers, the chairman of the Joint Chiefs of Staff, he said.

This is exactly what Van Riper feared would happen. “My main concern was we’d see future forces trying to use these things when they’ve never been properly grounded in any sort of an experiment,” he said.

A retired colonel familiar with the JFCOM concepts said Van Riper’s concerns were well-founded. “I don’t have a problem with the ideas,” said the colonel, who declined to be identified. “I do have a problem with the fact that we’re trying to suggest somehow that we’ve validated them, and now it’s time to pay for them. We’re going to buy them — that’s bullshit.”

“[Van Riper] will refuse to have his name associated with any notion of validation,” he said. “And I am completely sympathetic with him and understand him and agree with him.”

Van Riper said he became so frustrated during the game that he quit his position as Opposing Force commander halfway through.

He did so, he said, to avoid presenting one of his Opposing Force subordinates with a moral dilemma. That subordinate was retired Army Col. George Utter, a full-time Joint Forces Command employee who, as the Opposing Force chief of staff, was responsible for taking Van Riper’s commands and making them happen in the simulation.

But several days into the exercise, Van Riper realized his orders weren’t being followed.

“I was giving him directions on how I thought the OPFOR ought to perform, and those directions were being countermanded by the exercise director,” Van Riper said. The exercise director was Air Force Brig. Gen. Jim Smith, Utter’s real-life boss at Joint Forces Command.

Matters came to a head July 29. “That morning I’d given my guidance for what was to happen, and I found that [Utter] had assembled the staff and was giving them a different set [of instructions] based on the exercise director’s instructions to him.”

To save Utter from having to choose between following the orders of his commander in the war game and obeying those of Smith, Van Riper stepped down as the Opposing Force commander. However, the retired Marine, who was participating in the exercise on a contract with defense giant TRW, stayed on at the war game as an adviser.

Van Riper said that when he discovered Smith was countermanding his orders July 29, he immediately raised objections with both Smith and retired Army Gen. Gary Luck, a senior adviser to Joint Forces Command who was serving as the Blue Force commander. Van Riper said they told him they would meet with him later that day to discuss the issue, but then failed to follow through. “They never met with me at any time in the exercise,” he said.

So Van Riper said he told his Opposing Force staff that from now on they were to take their orders from Utter, not from him.

Carman said Joint Forces Command had no record of Van Riper having quit as Opposing Force commander. But Van Riper said that in addition to announcing it to his staff, he had made it very clear in a 20-page report he submitted to the command.

Van Riper said the blame for rigging the exercise lay not with any one officer, but with the culture at Joint Forces Command. “It’s an institutional problem,” he said. “It’s embedded in the institution.”

He was highly critical of the command’s concepts, such as “effects-based operations” and “rapid, decisive operations,” which he derided as little more than “slogans.”

“There’s very little intellectual activity,” Van Riper said about Joint Forces Command. “What happens is a number of people are put into a room, given some sort of a slogan and told to write to the slogan. That’s not the way to generate new ideas.”

There ought to be more open debate over the new concepts, Van Riper said. He said he had told command officials repeatedly that they should vet new concepts with a process similar to that used in academia, in which “people have to present papers and defend their papers.”

“In the process, good ideas stand the test of the cauldron they’re put in, and come forth, and the ones that aren’t so good get killed off,” Van Riper said. “I haven’t seen anything killed off down there [at Joint Forces Command]. They just keep generating.”

“I completely disagree with that,” Mayer said. “That’s his opinion. In my view, we have thoroughly looked at these.”

In his e-mail, Van Riper told colleagues he was speaking out to pre-empt a repeat of what happened after he participated in another Joint Forces Command exercise, Unified Vision 2001. Following that exercise, “my name was included in post-experiment materials stating that the concept of rapid decisive operations had been validated — a mistruth at best,” he wrote. “I wanted to set the record straight with my professional friends early this year.”

Van Riper’s single-mindedness can sometimes rub other experiment participants the wrong way, said a retired Army officer who has played in several war games with the Marine.

“What he’s done is he’s made himself an expert in playing Red, and he’s real obnoxious about it,” the retired officer said. “He will insist on being able to play Red as freely as possible and as imaginatively and creatively within the bounds of the framework of the game and the technology horizons and all that as possible.

“He can be a real pain in the ***, but that’s good. But a lot of people don’t like to sign up for that sort of agitation. But he’s a great guy, and he’s a great patriot and he’s doing all those things for the right reasons.”
 
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For those who are too lazy to read the whole articles (interesting though they may be) Here is the highlight


The war game was described as "free play," meaning that both sides were unconstrained, free to pursue any tactic in the book of war in the service of victory. As Gen. Kernan put it: "The OPFOR (Force Red) has the ability to win here." Much of the action was computer-generated. But representative military units in the field also acted out the various moves and countermoves. The comparison to a chess match is not inaccurate. The vastly superior US armada consisted of the standard carrier battle group with its full supporting cast of ships and planes. Van Riper had at his disposal a much weaker flotilla of smaller vessels, many of them civilian craft, and numerous assets typical of a Third World country.

But Van Riper made the most of weakness. Instead of trying to compete directly with Force Blue, he utilized ingenious low-tech alternatives. Crucially, he prevented the stronger US force from eavesdropping on his communications by foregoing the use of radio transmissions. Van Riper relied on couriers instead to stay in touch with his field officers. He also employed novel tactics such as coded signals broadcast from the minarets of mosques during the Muslim call to prayer, a tactic weirdly reminiscent of Paul Revere and the shot heard round the world. At every turn, the wily Van Riper did the unexpected. And in the process he managed to achieve an asymmetric advantage: the new buzzword in military parlance.

Astutely and very covertly, Van Riper armed his civilian marine craft and deployed them near the US fleet, which never expected an attack from small pleasure boats. Faced with a blunt US ultimatum to surrender, Force Red suddenly went on the offensive: and achieved complete tactical surprise. Force Red's prop-driven aircraft suddenly were swarming around the US warships, making Kamikaze dives. Some of the pleasure boats made suicide attacks. Others fired Silkworm cruise missiles from close range, and sunk a carrier, the largest ship in the US fleet, along with two helicopter-carriers loaded with marines. The sudden strike was reminiscent of the Al Qaeda sneak attack on the USS Cole in 2000. Yet, the Navy was unprepared. When it was over, most of the US fleet had been destroyed. Sixteen US warships lay on the bottom, and the rest were in disarray. Thousands of American sailors were dead, dying, or wounded.
 
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Drawing based on the 056 model from the well-known former Modern Warship illustrator Dong Xu:

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¡¾HSHÊ×·¢¡¿ÖøÃû»æͼʦ١ÐñÐÂ×÷--056ÐÍÇỤ²ÊÉ«Ïßͼ - º£Ñó½¢Í§¿Æ¼¼·¢ÉÕ°æ - HSHÉϺ£·¢ÉÕÓÑÂÛ̳ - Powered by Discuz!
 
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report from Jane's

Jane's Defence Weekly

Model suggests PLA Navy Type 056 corvette in the offing

Ted Parsons JDW Correspondent
Washington, DC

During a courtesy visit to Hong Kong University on 4 November, Major General Wang Junli of the Hong Kong People's Liberation Army (PLA) Garrison presented Professor Lap-Chee Tsui, a vice-chancellor of the university, with a model of what may be a new PLA Navy corvette.

Featured on the Hong Kong University website, the model bears the number "056" where the pennant number would be placed, suggesting that this new ship may be called the Type 056. The presentation may also indicate that this new corvette could replace or supplement the six Type 037 Houjian 528 ton YJ-1 (C-801) ASM-armed fast-attack craft based in Hong Kong since 1997.

While no official details have been released, the model shows the "Type 056" to displace about 1,500 to 2,000 tons, is fin-stabilised for high-seas operations and is likely to be powered by diesel engines. The version presented is armed with a 76 mm main gun on the fore deck, four YJ-2 or YJ-3 (C-802/3) ASMs amidship and a FL-3000N SAM launcher aft. Similar to the RIM-116 Rolling Airframe Missile (RAM), the FL-3000N is a development of the Luoyang TY-90 AAM, is fin-guided in contrast to RAM and has a 9 km range.

The launcher featured on the "Type 056" appears to be the 24-missile launcher first seen at the 2008 Zhuhai Airshow. There is a deck for a medium-size helicopter but apparently there is no hanger. It also features a bow-mounted sonar and it is likely that a carriage of torpedoes may convey a limited anti-submarine capability.

Motivations for the PLA to build a new less-expensive corvette-size combatant include a requirement to increase ship numbers to better enforce territorial and Exclusive Economic Zone claims in the East China Sea and South China Sea, plus a desire to update its export offerings. The Type 056 would give the PLA the ability to offer an inexpensive but capable combatant that would fill a gap between its 1,463-ton Offshore Patrol Vessel, two of which were sold to Thailand, and the 3,200 ton F-22P class frigate, four of which have been sold to Pakistan
 
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I'd say it's useless for blue-water missions but idle for coast guard/patrol and littoral missions.

Ever noticed that during port visits to China, the IN typically sent a Delhi or Rajput class destroyer, an auxiliary oiler replenishment ship and ... a Khukri or Kora class corvette? That should tell you something.
 
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Warship with a displacement of 1,500 -2,000 tons, well, that is pathetic.

Even Japan Coast Guard is better armed than that, it has more than ten vessels with a displacement of over 4000 tons.

The German navy disagrees: Braunschweig (K130) class.
Class overview
Operators: German Navy
Built: 2004–2007
In commission: 2008–
Planned: 10
Completed: 5
Active: 5
General characteristics
Type: Corvette
Displacement: 1,840 tonnes (1,810 LT)
Length: 89.12 m (292 ft 5 in)
Beam: 13.28 m (43 ft 7 in)
Draft: 3.4 m (11 ft 2 in)
Speed: 26 knots (48 km/h/30 mph)
Range: 4,000 nmi (7,400 km) at 15 kn (28 km/h/17 mph)[1]
Endurance: 7 days; 21 days with tender
Complement: 65 : 1 commander, 10 officers, 16 chief petty officers, 38 enlisted
Sensors and
processing systems: • TRS-3D multifunction radar
• 2 navigation radars
• MSSR 2000 i IFF system
• MIRADOR electro-optical sensors
• UL 5000 K ESM suite
• Link 11 and Link 16 communications
Electronic warfare
and decoys: • 2 × TKWA/MASS (Multi Ammunition Softkill System) decoy launcher
• UL 5000 K ECM suite
Armament: • 1 × Otobreda 76 mm gun
• 2 × MLG 27 mm autocannons
• 2 × 21-cell RAM launcher
• 2 × 2-cell launcher with RBS-15 Mk.3 surface-to-surface missiles
• Mine laying capability

I'ld say this ship is in many ways equal or even better equipped than F22P ...

project_K130_Corvette-Blohm+Voss.gif
 
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^^^^^^^

The German navy has about 2 metres of coast line to guard against the mighty nation of Denmark.
 
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^^^^^^^

The German navy has about 2 metres of coast line to guard against the mighty nation of Denmark.

You my friend need to recheck your geography info. :toast_sign:

On Price,Size and Armament this ship's design fit very well with china's long coast line and it's booming trade(sea line defence/patrol). Like patroling the Somalin coast,it's way too costly to put DDG or even FF for the long run. A mission like Somalia would be nice for an LCS, and which 056 Corvette would also fit.

Only problem with be it has no CIWS emplacement,as it's kind of odd choose for LCS. hard to engage small craft with just your 76mm or 12.7HMG.
 
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It's just a different view about how to spend money rather than US has 10 time capacity of China
I think you miss the point, it isn't saying that China can't afford it, but the navy with it's current budget can't afford it. IF the budget is change, they argument would make sense, but that has not happened and this ship is still being built... understand?

either way I don't believe the purpose of these ship are just purely anti-pirate or are they design with only warfare in mind, these ship help increase coverage which is more useful in non-war environment. to civilians it not like they can tell it corvette or frigate, it has a psychological impact of getting people used to seeing chinese ship sail up and down the sea.
 
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