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But there are Quality Android Phones HTC-Motorola-Samsung Why not mention that dear iSHEEP.
Fact Iphone 4 came, Iphone 4S came, none of them were able to compete with Samsung Galaxy SII.
I'm awaiting SIII for my upgrade.
Despite the Galaxy S2s awesome performance, it is dwarfed by that of the iPhone, which managed to sell more than 20 million devices in the 2nd quarter alone. On paper, the Galaxy S2 outclasses the iPhone 4 and may even outperform the iPhone 5. It is also one of the first phones to venture into the dual-core range (along with others including HTC and LG). However, what the Galaxy lacks is the smooth marketing skills that Apple has come to take for granted. In addition, Apple has managed to develop an unrivalled level of product integration and support services that make the iPhone a virtually hassle free device to operate.
Android Apps are not good because there is varying hardware? This shows how much Iphone users need an education.
Summary: Theres a bigger problem facing Android, and one that has an even greater negative effect on developers than operating system fragmentation: device fragmentation.
When we talk about Android fragmentation, as a rule were talking about the shocking number of operating system versions that are in use at any one time, and how users are slow - not through their own fault - to adopt the latest and greatest release.
But theres a bigger problem facing Android, and one that has an even greater negative effect on developers than operating system fragmentation - device fragmentation.
How bad is the problem? Heres a conversation on Twitter between Natalia Luckyanova, co-founder of indie iPhone development company Imangi, and David Smith, an independent iPhone developer:
By comparison, with 8 to 10 different iOS devices, Smith says he can cover 100 percent of iOS users. To do the same with Android he would need thousands of test devices, and then test the software across all devices and platforms - an impossible task.
The Android fragmentation is seriously affecting developers. Its bumping up support costs and low reviews for the app from dissatisfied customers. Unhappy customers posting negative reviews because of hardware compatibility issues can be lethal for an app, even when the developer is not to blame for the problem.
Flash works upon a multi-platform environment, that means my app written in flash will run on all android phones, I have to do nothing to cater for special hardware requirements, if it supports the Flash platform, thats all I need. It will run on BB, it will run on Windows phones and so on.
If I'm a company that needs to sell my products through Smartphone Apps, I will need to hire a new developer for each phone?
Android has flash; too bad it's been replaced by the cleaner, faster HTML-5 used on the iPhone 4. I can't think of one website that I'd actually go to to implement Adobe Flash Player. Yeah there's flash games, but who the hell would play flash games on a mobile phone, when you have App Store with games everywhere? I mean, an Android user might need flash because all the App Market games suck (I can name one good Android game: Angry Birds), but an iPhone user has a plentiful amount of games sitting right in front of them self, as do I. If an iPhone user REALLY needed flash, then just download SkyFire web browser, which supports all flash content, it's not that big of a deal. There's also iSwift, a brand new app in App Store which can play flash games. If someone is crazy about flash and absolutely NEEDS it, download Flash ported to iPhone then (titled Frash in Cydia). It doesn't work in 4.2.6 simply because there's no demand for it; Flash is dead!
You can do anything with Android. Don't like HTC Sense? Make your own UI.
IF you are arguing it fits your need I would Agree with you but if you are arguing Android OS-Smartphones sucks than you are damn wrong.
Interesting concept !! Note : This is not real, edited.
Flash support for Android is not vanishing, I am a flash developer, real business apps developer, not some flash gimmicks, so I know things. Flash (i.e. Adobe) itself is moving towards HTML5 for the sake of unifying platforms.
We still don't know what sort of support Iphone 5 will have for HTML5, whereas Android has full featured Flash already in it. I can make full featured apps that can be later converted to HTML5 as well easily.
Android is not just beating IOS, its miles ahead of it in technology.
Ever wonder why Android devices can seem a mite sluggish when manipulating the user interface, where Apples iOS-based mobile interface responds like a coiled spring, just waiting for your fingertips to brush its glass surface before leaping into action?
Theres a reason, says software engineering student and ex-Google intern Andrew Munn on his Google+ blog: Android was built to lag, and theres little Google can do about it.
Android has already beaten IOS for business users like myself. IOS is good for gaming only but Android is catching up very fast... The browsing experience you get in Android cannot be competed with IOS... The softwares android is offering these days simply cant be matched by IOS...
I used iphone 3g, 3gs, 4 and bought 4s as soon as it was launched in the market but none of these products ever competed with my galaxy s2 experience.. now i have galaxy note that is 5.3 inches screen size and iphone 4s looks 8 year old baby's product in front of this handset so I gifted 4s to somebody else.
Now only survival for iphone is to produce screen size above 4.3 inches and hopefully 4.7 inches to even compete with android experience... iphone ka naam zayada hai lakin android ne iphone ko naa sirf compete kiya hai balke bohat si cheezon main aage niqal gaya hai
In terms of individual devices, the iPhone 4S was the most popular enterprise device on the quarter, accounting for 37 percent of all mobile device activations. The latest version of the iPhone was followed by the iPad 2 (17.7 percent of activations), the iPhone 4 (15.2 percent of activations) and the newest iPad (4.3 percent of activations). Good noted that the new iPad would likely have had a bigger impact on the enterprise market for the quarter if it had been released earlier than March, where it accounted for more than 12 percent of all device activations on the month.
The Motorola Droid, the Samsung Galaxy S II, the Google Nexus and the Sprint Evo 4G were the only Android devices to make the top 10 list of most-activated enterprise devices on the quarter and each of those devices accounted for less than 2 percent of all activations.
Apple has long been seen as the heir to BlackBerry's claim as the top device for enterprise users. A report released late last year by iPass found that iPhones accounted for 45 percent of all mobile devices in the enterprise while BlackBerry devices accounted for 32.2 percent. That survey found that Android-based devices accounted for 21 percent of all devices used in the enterprise.
iphone haters will never know how good a iPhone or apple products are, until they ever own one.