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China’s Innovation Has Outstripped Its ‘Follow Fast’ Reputation

7/21/2014

Tech Bubble Or Tech Revolution? Yes And Yes! Mobile, China Lead Way

Are we on the verge of a tech bubble or a tech revolution? Venture capitalists Geoff Yang of Redpoint, Hans Tung of GGV Capital and entrepreneur Eric Feng, the CTO of Flipboard, say yes and yes!

Sand Hill Road thrives on optimism so it’s no wonder that these three agreed the good times are far from over while fundamental shifts in innovation will keep coming. “If I were a betting man, I’d hold my assets a while longer, sell in 12 to 18 months, and then buy them back at a low point,” Tung said.

Innovation cycles have sped up and capital investment requirements have declined to the point that new products can be churned out in a couple of months with less than $5 million today. That compares with just a decade ago when 900 people and $100 million in investment were required for major launches, said Feng, referring to Microsoft where he worked in Beijing.

The stock market has its inevitable ups and downs, but it’s hard to argue with the remarkable gains technology is making, Yang observed. He pointed to the ongoing shift of offline to online businesses as an “extremely strong and powerful” force. Just about the only sector not undergoing fundamental is smoke stack manufacturing, he added.

The booming mobile Internet market is driving a lot of innovation globally, Tung noted. Companies can take business models from large domestic markets and roll them out to other countries with mobile in a way that was not possible before.

The rise of China tech innovation is another driver in the market that was highlighted by Silicon Dragon Talk. From the drive of its talented entrepreneurs to the swift progression from copycats to innovators, the three technologists agreed that China is a force to be reckoned with by the west.

Business models from social gaming sites to virtual currencies in China and elsewhere in Asia have already been copied in the west. The next stage for China innovation — Chinese inventions being copied in the West – was pinpointed as a leading trend and GGV portfolio companies Wish andCurse are good examples. Expansion by Chinese brands into the U.S. is another force – smart phone maker Xiaomi and Tencent’s messaging app WeChat are both penetrating the U.S. market.

With its huge mobile communications and e-commerce market, the opportunity in China continues to be a lure for U.S. companies. CTO Feng said that China is now the fastest-growing market for Flipboard and already its second-largest market in the world. Flipboard has recently set up a R&D center in Beijing with 10 staffers and will be expanding. The strategy is not to do battle with the market leaders in China but instead find partners and a market position within the top tier. “In China, it’s ok to be 2, 3 or 4 and still have a meaningful business,” he said, “unlike the U.S. where it’s not Ok unless you are #1.”

He remarked on the huge talent pool of quality engineers in China, while Yang spoke about how China’s work ethic is a draw.

“There’s really a tireless capacity for work in China, a hunger, a dedicated mission to succeed,” summed up Yang whose venture firm has invested in some startups in China, including IDreamSky Technology, which recently filed for an IPO on NASDAQ. ”It’s something that the large companies in the U.S. fear as they strive to stay lean and mean,” he added. The consensus is that the only way to really understand the pace and scale of innovation today in China is to go there.

What about Alibaba’s prospects as the large Chinese e-commerce leader heads for an IPO expected right after the Labor Day holiday, September 1? The consensus is that Alibaba will do well and will spark more ‘mini-Alibabas’ in many sectors to emerge.

Tech Bubble Or Tech Revolution? Yes And Yes! Mobile, China Lead Way - Forbes
 
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What comparable social network predates Myspace and Facebook, and in what country was it located?.
In case anyone is wondering, the first social network in the style of Myspace and Facebook (ie. web of friends) was Six Degrees, and it was started by Andrew Weinrich -- an American. I figure Genesis knows that. He's in the field, after all.
 
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In my high school days, before myspace and facebook, there was friendster... :lol:
 
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In case anyone is wondering, the first social network in the style of Myspace and Facebook (ie. web of friends) was Six Degrees, and it was started by Andrew Weinrich -- an American. I figure Genesis knows that. He's in the field, after all.

Blast from the past, thanks for the reminder. In a technical sense, I think the old BBS systems, or even before them, Usenet, could arguably be considered the first social networks. In any case, I have tremendous respect for Chinese entrepreneurship, but I don't understand the urge of certain users to undermine their own credibility when they make such fantastic claims. The "believe me, the professional, not your lying eyes" argument has been tried by three separate Chinese users on me since I joined the site, and it's disappointing. Thankfully, there are several knowledgeable and reasonable Chinese users on PDF to compensate.

In my high school days, before myspace and facebook, there was friendster... :lol:

Another good reminder, although I remember wondering what value they added over the instant messaging services like ICQ that I used at the time. For what it's worth, I still wonder what value they provide, but I guess that just means I'm old.

Business models from social gaming sites to virtual currencies in China and elsewhere in Asia have already been copied in the west. The next stage for China innovation — Chinese inventions being copied in the West – was pinpointed as a leading trend and GGV portfolio companies Wish and Curse are good examples.

I know this article is from Forbes, but I was not aware that social gaming and virtual currencies were copied from China or elsewhere in Asia. Do you know who or what the pioneers in this field were?
 
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Human-robot technology takes quantum leap

By Zhu Lixin in Hefei (China Daily) Updated: 2014-07-26 09:24

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Kejia, an intelligent service robot designed by the University of Science and Technology of China, neatly lines up several drinks at the 2014 RoboCup@Home competition in Joao Pessoa, Brazil, on Wednesday. [Photo / China Daily]

Robots designed by the University of Science and Technology of China amazed the audience and won the championship for the first time at the RoboCup, which concluded on Friday in Joao Pessoa, Brazil.

Recognized for their stability and precision, the robots of USTC's WrightEagle team - dubbed Kejia - won top honors in the RoboCup@Home league, one of several leagues at the global competition, officially known as the 2014 Robot World Cup Initiative.

Kejia achieved a historical mark of 8,555 points, 3,600 higher than the second-place team, after running through a set of benchmark tests. The tests are used to evaluate a robot's abilities in a realistic, non-standardized home environment - the first stage of the competition.

Following the benchmark tests, the robots wowed the audience a second time in the finals, which consisted of tasks that were designed by each team on their own.

The WrightEagle team designed a program that made the robot open a tight bottle cap in cooperation with another robot, which won an additional 94 points, the highest among all the dozens of competing teams in the section.

The @Home is a new league in the RoboCup that aims to foster the development of applications in the domains of service and assistance robotics, ambient intelligence and human-robot interactions, according to RoboCup's website.

"Many countries are now exerting efforts in the research and development of intelligent service and assistive robots, which is also expected to play an important role in upgrading China's manufacturing sector," said Chen Xiaoping, a computer science professor at USTC and the WrightEagle team leader, after the competition.

The seven-member team is an emerging star in the @Home league but a traditional power in the 2D Simulation League, in which two teams play soccer in a two-dimensional virtual stadium with autonomous software programs.

The high performance of its programs has given the team the championship five times in the 2D Simulation League.

Human-robot technology takes quantum leap - Business - Chinadaily.com.cn
 
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China's Baidu to challenge Google with its own self-driving car

BY SEAN BUCKLEY @SEANICCUS 2 HOURS AGO



Baidu is often referred to as "China's Google," but it's not quite the same. It's true, the company is working on it's own self-driving car, but it thinks Google's no-wheel design is all wrong. According to Kai Yu, Baidu's Institute of Deep Learning's deputy director, autonomous vehicles need to be more like horses than robots. "A car should not totally replace the driver but should really give the driver freedom," Yu told TheNextWeb. "Freedom means the car is intelligent enough to operate by itself, like horse, and make decisions under different road situations."

The horse analogy sounds a little more like an advanced form of cruise control than a fully autonomous vehicle, but it's an interesting idea -- a horse will typically make a cautious, self preserving decision. There's something appealing about a car designed to keep itself (and by extension, the passengers) from harm. Yu says that safety is a big part of the initiative, explaining to TNW that careless pedestrians are a major problem in Chinese cities. Unfortunately, we won't see these equestrian-inspired vehicles too soon; Baidu won't have any prototype available until some time next year.:coffee::hitwall:

China's Baidu to challenge Google with its own self-driving car
 
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Hmmm, intellectual property was not transgressed upon, i hope?
 
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25 July 2014 Last updated at 13:05

Google Glass rival with neck battery shown off by Lenovo

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The battery pack gives added capacity for a bigger battery

Chinese computing giant Lenovo has shown off what it hopes will be a rival to Google Glass.

The device, as yet unnamed, hopes to eliminate Glass's problem of short battery life by adding a separate power device around the wearer's neck.

The company has created NBD - a system for connected devices - to encourage other companies to make devices on its platform.

In 2013, Lenovo overtook HP as the world's biggest seller of PCs.

But the company acknowledged it needed help from other companies if the future of having an "internet of things" was to be realised.

"Right now there are too many kinds of devices you can develop for the Internet of Things. It's too rich. Not one company can do it all," said Chen Xudong, Lenovo's senior vice president, as quoted by PCWorld magazine.

Big challenge
The internet of things is the idea that objects all around us - be it smartphones, fridges, toasters or thermostats - are connected to the internet.

It paves the way for connected homes, where appliances can be controlled by apps, and devices can react smartly to their surroundings, such as the heating coming on when it knows you're almost home.

However, the big challenge facing the growth of the internet of things is a lack of compatibility.

Companies are making devices that connect to the internet, but due to a range of different systems and standards, the devices are unable to talk to each other.

The NBD system is Lenovo's attempt to solve that issue. As well as its own smart glasses, it is also is working on another device with Vuzix. Another product being worked on is an air purifier that can be controlled via a mobile app.

Any attempt to create a new system would come up against efforts from Google, who recently purchased Nest, a smart thermostat device.

Apple has also invested in the internet of things - it announced HomeKit, a system for developers to write programmes that can control devices around the house.

BBC News - Google Glass rival with neck battery shown off by Lenovo
 
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New e-commerce service takes challenge to rival Alibaba

Bien Perez

PUBLISHED : Monday, 28 July, 2014, 4:27am
UPDATED : Monday, 28 July, 2014, 4:27am

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Thomas Zilliacus says YuuZoo provides a platform that is optimised for mobile devices. Photo: May Tse

Shanghai Media Group and Singapore-based YuuZoo are due to launch this week a new social media and e-commerce platform to challenge Alibaba Group's online shopping market leader Tmall.com.

"We are very optimistic that we can be one of the top social e-commerce players in the [mainland] China market within the next three years because of Shanghai Media Group's broad reach and our unique concept," Thomas Zilliacus, YuuZoo's chairman and chief executive, told the South China Morning Post.

"We're creating a new value proposition for both consumers and advertisers by linking social networks with e-commerce to TV shows."

Earlier this month, YuuZoo signed an exclusive 10-year partnership agreement with Great Sports Media, the sports, lifestyle and casual gaming division of Shanghai Media, and Xin Lei Network Technology (Shanghai), a company formed by Shanghai Media to enable the operation of the partnership's next-generation e-commerce platform on the mainland.

Shanghai Media, the mainland's second-biggest media conglomerate by revenue, has an estimated domestic television viewing audience of more than 700 million. It operates 11 radio stations, 15 terrestrial television channels, 15 digital pay-television channels, and nine newspapers and magazines.

The Chinese-language social e-commerce portal built on YuuZoo technology will enable the audience of Great Sports Media to watch live events, participate in competitions, post comments and photos, and buy merchandise and services linked to the network's television shows.

"That means we can make more money from advertisers and e-commerce, which is an industry being driven nowadays by recommendations on social networks," Zilliacus said.

Great Sports Media and Xin Lei together control 60 per cent of the partnership, which runs social networks based on brands and interests linked to a virtual shopping mall. This platform will start operations this week on Great Sport Media's flagship 24-hour sports channel.

Zilliacus said YuuZoo provides a platform that is "fully optimised for mobile devices".

The capability to handle mobile transactions augurs well for YuuZoo's partnership with Great Sports Media to meet a growing trend on the mainland for online shopping, estimated by iResearch to have reached 1.84 trillion yuan (HK$2.31 trillion) in total revenue last year.

Alicia Yap, head of China internet research at Barclays in Hong Kong, said in a report that e-commerce competition on the mainland was intensifying "with faster adoption in mobile commerce".

Mobile online shoppers on the mainland reached 205 million at the end of last month as the number of users accessing the internet on smartphones and media tablets totaled 527 million, according to the China Internet Network Information Centre.

New e-commerce service takes challenge to rival Alibaba | South China Morning Post
 
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[July 30, 2014]

Chinese Mobile Search Company Easou Sees Huge Growth in Mobile Gaming

(Marketwire Via Acquire Media NewsEdge) SHANGHAI, CHINA -- (Marketwired) -- 07/30/14 -- The highly anticipated annual event ChinaJoy, or the 12th China Digital Entertainment Expo & Conference takes place in Shanghai with participation from many international gaming companies as well as domestic ones. Easou, China's fast growing mobile search platform sees huge potential for growth in China's fragmented mobile gaming market. The absence of a dominant game distribution platform like Apple's App Store or Google Play in China renders a wide open market. And the rapid penetration of cheap smartphones into China's less-developed areas, i.e. lower tier cities means there are more mobile gamers than ever.

In the first quarter of 2014 China had over 417 million mobile gamers, up from 385 million at the end of 2013, according to iiMedia Research Group. "Most of these gamers are not PC users," said Frank Wang, Chairman and Chief Executive Officer of Easou. "Some of them will go to internet cafes to play online games occasionally, but most of them are mobile only gamers," he said at ChinaJoy 2014.

Because so many of the new online gamers are mobile only, developers have to find new channels to reach them. Social media is less influential for these users than it is in tier 1 and 2 cities. Although the vast majority of these gamers are on Android phones, Google Play is not available in China. Instead, there are over 20 app stores competing. This opens the door for smaller companies like Easou. Through its mobile search engine, Easou can provide traffic to game developers. Easou is also a game publisher, and works with developers to design and improve their games.

"As a traffic provider and game publisher, Easou can add value at all phases of the mobile game value chain," said Wang. "This also helps us to be more responsive to our gamers' needs and gives us an advantage over the competitions." Company logo: http://release.media-outreach.com/i/Download/1927About Easou: Founded in April 2005, Easou is a leading mobile Internet search provider in China with a strong focus in the lower tier cities. The Company is one of the earliest industry players devoted to addressing the fundamental behavioral differences between mobile devices and personal computers. Leveraging on Easou's proprietary technology developed over nine years, the company provides mobile Internet search services for users to discover and access the most relevant information online, which includes games, video, literature and music etc. In 2013, Easou entered mobile gaming market in the means of co-designing and exclusively publishing games for developers.

Chinese Mobile Search Company Easou Sees Huge Growth in Mobile Gaming
 
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Chinese travel giant CTrip reports torrid growth, but faces a price war

Jul 31.2014

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CTrip, the largest Chinese online travel agency by revenue, continues to enjoy growth levels that its Western competitors could only dream of.

But the company is also increasingly being bruised by price wars with its rivals, especially with Elong and Qunar.

In its earnings report for the second quarter of 2014, CTrip reassured investors that its trends for growth were quite positive.

The company booked $278 million during the second quarter of 2014, up 38% from a year earlier — exceeding the estimates of analysts as averaged by Factset.

It enjoyed 47% year-over-year revenue growth for lodging sales, to $121 million.

The company said that the pre-paid model is growing at a three-digit rate, currently accounting for 15% of total hotel sells — overtaking the commission model, where guests pay at the check-in desk.

It had similar levels of growth for airplane tickets, its biggest seller. The company says it is the largest seller of airline tickets online in China, and covers 162 carriers worldwide.

There remain rumors that CTrip is an acquisition candidate for search engine Baidu, ecommerce platform Alibaba, and consumer technology firm Tencent (which owns a minority share in Elong — with Expedia being the largest shareholder) — all of which have recently made acquisitions and investments in various internet businesses.

Competitor Qunar, China’s largest travel website by volume, sold a majority stake to Baidu in 2011. It had an initial public offering in October 2013, and its shares have doubled in value since then.

Benefiting from growth in income and mobile usage

Both CTrip and Qunar are riding the tailwind of a macro trend: the amount of money spent by Chinese on travel has been growing at a 20% compound rate for a few years, according to Qunar’s IPO prospectus.

Swelling disposable income, a broadening middle class, and a vaster network of high speed rail is leading to growth.

Most of all, the expanding popularity of mobile Internet can help CTrip. In the second quarter, accumulated downloads of its mobile app accelerated more than 60%, quarter over quarter to 200 million downloads.

In the second quarter, the company launched a new mobile app called “Young” tailor-made for socially-minded, bargain-hunting college students. It is similarly targeting the teenage market.

Total mobile volume transaction tripled in the quarter from a year earlier.

In the second quarter, the company also made a big launch of its corporate travel tools. The company offers offline as well as digital corporate travel services.

Looking ahead, for the third quarter of 2014, Ctrip expects to continue the net revenue growth year-on-year at a rate of approximately 30-35%. The quarter includes a peak travel season for mainland Chinese.

One area of relative weakness is package tours, which were only growing at at a 10% pace in terms of revenue in the quarter. The company attributes this to turmoil in the region, which has suppressed interest in travel to Thailand and Japan.

Domestic revenue for package tours grew between 40% and 50%, but overseas package tours have suffered since the crash of a Malaysian Airlines plane — among other factors.

- See more at: Chinese travel giant CTrip reports torrid growth, but faces a price war - Tnooz
 
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Alibaba reportedly in talks to fund Snapchat

By Amy He in New York (China Daily USA) Updated: 2014-07-31 05:05

China's e-commerce giant Alibaba Group is reportedly in talks to provide funding to US messaging company Snapchat, further adding to the Hangzhou-based company's string of investments in American companies leading up to its US IPO debut.

Alibaba is part of a group of investors that Snapchat is in talks with, according to Bloomberg News, which said this latest round of financing may value the California-based company at $10 billion. Alibaba and Snapchat representatives did not return requests for comment.

Founded in 2011, Snapchat is a messaging application where users send photos to friends — called "snaps" — and limits the viewing time to 10 seconds before the snaps disappear.

Users send more than 700 million snaps a day, according to Snapchat, though it has never disclosed its user numbers, which analysts estimate to be about 80 million.

Justin Ren, professor of technology management at Boston University's School of Management, said Alibaba's continued investment in US companies serves multiple purposes for the company, since it is now "a company from an emerging economy that has just started its ascending step to the world stage". Its investment in Snapchat may be a signal to the Western world that Alibaba is aspiring to be a major player in the tech industry, he said.

"It can be an effort to increase its relevance in the new economy. Alibaba is mainly a technology company, and it desires to stay at the forefront of the hi-tech world. In China, PC-based e-commerce is stagnating while mobile-based commerce is the new wave," he said. "Because Alibaba is currently lagging behind Tencent in market share in mobile e-commerce, investing in Snapchat may be one of the company's efforts to beat competition and win more market share on the mobile platform."

Being associated with growing Internet brands like Snapchat — with its young demographic of users aged 13 to 25 — may raise the Alibaba's brand recognition in the US, Ren said. The messaging company makes no money from its mobile application, but its features, user base, and growth were enough to stir Facebook's interest last year, and the tech giant made a $3 billion offer to purchase Snapchat, which was rejected.

"In the near future, I think Alibaba is trying to reach more users outside China. People in China know about Alibaba and know what kind of company it is, but people here don't," said Henry Guo, analyst at JG Capital. "In the future, Alibaba might be able to monetize its connection with Snapchat, but in the near term, this serves a branding purpose."

Compared to Chinese companies like Tencent with its flagship WeChat messaging application, Alibaba doesn't have an equally robust product, Guo said.

"You think about WeChat in China, which Tencent gradually added e-commerce elements to. But Alibaba doesn't have anything significant like WeChat, so Alibaba needs partners like Snapchat to build a user base so that in the future, it can add e-commerce to the platform," he said.

Alibaba most recently invested in ride-sharing company Lyft, which lets users request and give car rides to others, similar to services provided by Uber. Alibaba was part of a $250 million round of financing for the San Francisco-based company.

Earlier Alibaba led a $280 million investment in messaging company TangoMe that allows users to make video and voice calls, and led a $206 million investment in e-commerce platform ShopRunner.

Alibaba reportedly in talks to fund Snapchat - Business - Chinadaily.com.cn
 
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China top player in smartphone market

(Agencies) Updated: 2014-08-01 10:49


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Lei Jun, founder and CEO of China's mobile company Xiaomi, speaks at a launch ceremony of Xiaomi Phone 4, in Beijing, July 22, 2014. [Photo/Agencies]

Three out of the world's top 5 smartphone sellers were Chinese manufacturers in the second quarter, Strategic Analytics said, as China's low-cost offerings on the Android operating system whittle away Samsung's market share.

Xiaomi Inc, the three-year old company known as the Apple of China, has become the world's No 5 smartphone maker by market share while Samsung Electronics Co Ltd's lead has continued to shrink.

The South Korean giant, which reported its worst quarterly profit in two years on Thursday, saw its share slide to 25.2 percent from 32.6 percent a year ago, while Chinese rivals Huawei Technologies Co Ltd and Lenovo Group Ltd have gained, Strategy Analytics said.

The latest figures illustrate how Samsung - although still dominant - has lost its footing two years after it overtook Apple Inc as the world's smartphone market leader.

Even though total smartphone sales rose to 295.2 million units during the second quarter from 233 million a year ago, Samsung was the only major manufacturer to report a drop in absolute number of shipments.

Samsung warned investors on Thursday that the second half of 2014 will remain "a challenge", citing competition from its rivals.

Xiaomi claimed 5.1 percent of global smartphone sales in the second quarter, up sharply from just 1.8 percent a year earlier.

"Xiaomi's next step is to target the international market in Asia and Europe, where it will have to invest big money to familiarize Western consumers with its unfamiliar brand name," said Strategy Analytics director Woody Oh, who called Xiaomi the star performer in the second quarter.

Apple saw its market share shrink to 11.9 percent from 13.4 percent and remained a distant second place.

The Strategy Analytics study aligns closely with estimates released this week by IDC, which reported a similar drop in Samsung sales.

LG held sixth place in the Strategy Analytics report and fifth place according to IDC estimates.

China top player in smartphone market - Business - Chinadaily.com.cn
 
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China-based IC design houses ramping 28nm chip orders at TSMC

Cage Chao, Taipei; Steve Shen, DIGITIMES

[Monday 4 August 2014]

More than 10 China-based IC design houses and IC design service companies have placed 28nm chip orders at Taiwan Semiconductor Manufacturing Company (TSMC), indicating the strengthening competitiveness of China-based IC suppliers, according to industry sources.

China-based IC design houses that have tapped TSMC for 28nm foundry capacity include HiSilicon Technologies, Spreadtrum Communications, Rockchip Electronics, Allwinner Technology and RDA Microelectronics and Datang

Previously, China-based IC design houses mostly relied on Semiconductor Manufacturing International Corporation (SMIC) and Hejian Technology for low-cost foundry production in order to roll out chips for use in the domestic market, the sources noted.

China-based IC design houses have now begun adopting more advanced processes to enhance the performance of their chips for use in mobile devices, telecom equipment, 4G smartphones, IoT devices and other niche market applications, added the sources.

Excluding the wafer orders placed by MediaTek at TSMC, the total amount of wafer orders placed by China-based IC design houses at TSMC has actually exceeded that placed by Taiwan-based IC vendors, pointed out the sources.

China-based IC design houses ramping 28nm chip orders at TSMC
 
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