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#Live Game Continues! Suvorov Attack- one of the most popular events in the International Army Games

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I found some videos about the Internation Army games yesterday. Suvorov contest is this

About Suvorov Attack contest

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Location

Korla, People's Republic of China

About Suvorov Attack contest

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Team (up to 21 men)

Team leader

Team members (four crews:

3 main and 1 reserve crew) - 12 persons

Coaching group – 2 persons

Maintenance unit – 6 persons

Stages

1. Individual race (all teams participate)

2. Relay race (12 teams participate)

3. Relay race (four teams participate)

Hardware

BMP-2 infantry fighting vehicles

STAGE 1

INDIVIDUAL RACE

Determines rating of each crew

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COMPETITORS

3 crews from each team (each crew using its own IFV).

START

Separate with 1-2 min gap (4 IFVs on the race at once).

CONDITIONS

Each crew is to run three large laps (3-5 km) with three firing sessions:

1st lap — automatic gun firing (target #14 "Infantry Fighting Vehicle").

2nd lap — automatic gun firing (target #25 "Helicopter").

3rd lap — coaxial MG firing (target #9 "AT Grenade Launcher").

RESULTS

Race results of each IFV crew are counted by summing total distance time and penalties.

Twelve top teams in the individual race are to compete in semi-finals (Relay race stage).

OBSTACLES

Obstacle belt for maneuvering

Ford

Water obstacle

Track passage lane in mine obstacle

Two hills

Fire lane

Antitank ditch with passage

Track bridge

Comb

Escarp

Slope

STAGE 2

RELAY RACE

Determines the best team of the contest

CONDITIONS

Each crew to run 4 middle laps (3-5 km) crossing the obstacles and engaging targets on three firing lines.

Automatic gun firing at short halt on target #14 and at halt on target #25; coaxial MG firing at halt.

Firing sessions sequence: during the Relay race to be done due the order established by the draw procedure.

COMEPETITORS

3 rotating crews from each team using only one IFV.

START

Simultaneous (4 IFVs on the race at once)

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1st lap — speed race

2nd lap — automatic gun flank firing at short halts on three targets #14

3rd lap — automatic gun firing on targets #25 and #11

4th lap — coaxial MG firing on three targets #9

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1st lap — automatic gun flank firing at short halts on three targets #14

2nd lap — automatic gun firing on targets #25 and #11

3rd lap — coaxial MG firing on three targets #9

4th lap — speed race



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1st lap — automatic gun firing on targets #25 and #11

2nd lap — coaxial MG firing on three targets #9

3rd lap — speed race

4th lap — automatic gun flank firing at short halts on three targets #14.



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1st lap — coaxial MG firing on three targets #9

2nd lap — speed race.

3rd lap — automatic gun flank firing at short halts on three targets #14

4th lap — automatic gun firing on targets #25 and #11

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RESULTS

The results of IFV crews' performances are counted by summing up total distance time with obstacles and firing sessions' scores.

Each place in rating is the score obtained on the route by each crew. The winner of the contest for IFV crews is the crew obtained top scores in the first stage.

A team contest winner is the Relay race winner.

PENALTIES

Any breach of the obstacle crossing rules will cause penalty scores, firing sessions' misses and safety regulation breaches will cause penalty laps.

Penalty scores during the run shall be summed up and every 60 penalty scores will cause one penalty lap.

DISQUALIFICATION

The crew will be disqualified and placed to the last place in rating of the current competition stage for pointing the gun barrel or MG towards the tribunes, dismounting without the command of the chief Judge. The crew that causes a collision of tanks on the route will be disqualified and placed to the last place in the current Competition stage.

AWARDING

The winners in the individual contest among BMP-2 crews are awarded medals for the 1st, 2nd and 3rd places.

The teams are awarded medals for the 1st, 2nd and 3rd places and winner's cup in the Relay race.

PENALTY LAPS

1 PENALTY LAP

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- for each missed target, during gunfire sessions for one unengaged target

- for halt at water obstacle (engine stop); rolling back when reaching opposite side or obstacle avoidance

- for reverse driving, tripping over from tracked bridge or obstacle avoidance

- for maneuvering course or its element avoidance

- for halt at the escarp (engine stop), rolling back or avoidance

- for touching a side wall in the AT ditch passage causing a damage, which won't influence operability of the equipment

- for driving through the AT ditch passage without speed decreasing, halt (engine stop) or rolling back

- for driving over a "mine" in the tracked minefield lane (per each "mine")

- for halt at the slope, rolling back or avoidance

- for avoidance of the burning obstacle

- for driving with opened hedges and breach of weapon discharging procedure

2 PENALTY LAPS

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- for false start or unsanctioned fire opening

- for firing with opened hatches, side safety zones and firing out of the open-fire and cease-fire lines

- for driving when crew members are not in their seats

- for disobey chief referee, deputy referee, field referees and support staff instructions

- for munitions loading without engine stopping

PENALTY SCORES

10 SCORES

for each knocked (touched) pole:

"Tracked bridge"

"Maneuvering course"

"AT ditch with passage"

"Comb"

"Tracked passage in the minefield"

"Slope"

"Fire lane"

30 SCORES

for driving without speed decreasing to 5 km per hour in 5-10 m before the escarp.

for touching the limiting pylons while entering or exiting the water obstacles or while stopping in water.

for every touched pole (obstacle) while doing the S-turn and each missed passage between the poles (buoys).
http://english.chinamil.com.cn/2017special/2017-07/21/content_7685299.htm

 
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