j20blackdragon
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Once again, the Google Play Store is already banned in China.
Google also derives little value from Android phones in China, despite representing 86% of smartphones shipped there last year, according to researcher Canalys. Google’s services have been banned in the country since the search giant exited China over concerns of censorship in 2010; phone makers there run apps made by Chinese tech companies Baidu Inc. and Tencent Holdings Ltd.
https://www.wsj.com/articles/googles-android-expansion-mired-in-u-s-china-trade-war-1524398404
I have another idea. During a trade war, China should just pirate all relevant apps and republish them in Chinese third-party app stores.
The Mobile Economy Has A $17.5B Leak: App Piracy
Feb 2, 2018
Not all pirates say "arrghh" and wear eye patches. Some are smart, sophisticated, and technologically advanced. So smart, in fact, that they've siphoned off $17.5 billion in revenue from legitimate mobile publishers over the last five years, says Tapcore.
Some apps have lost as much as $76 million.
Subway Surfers, a popular game, may have lost even more: $91 million.
Essentially, pirates steal a mobile game or app, insert ads from an ad network account that pays them -- not the original owners -- publish the app to a third-party app store, and sit back to enjoy their stolen treasure.
"Piracy refers to the illegal modification and/or distribution of an app by someone other than its official owner," says Remco Smit, SVP of business development for Tapcore. "Pirates [remove] attribution, advertising, and tracking functionalities ... then republish the apps on one of the many alternative app stores around the world with their own monetization solutions included."
While most people get apps from official sources such as Google Play or the App Store, there are hundreds of third-party app stores around the planet, especially in China, where Google Play cannot operate. As a result, Android, in particular, has many third-party app stores.
Tapcore estimates that together, they have revenue approaching Google Play's, and will hit $36 billion in 2021. That seems like an underestimate: China alone accounted for close to $35 billion last year.
App downloads from these third-party stores totaled about 70 billion in 2017, and of those 15-20%, or as many as 14 billion app installs, were pirated.
That's a lot of ad revenue for pirates, potentially. And, in the case of freemium apps that monetize through the sale of virtual goods, that's a lot of revenue that can be diverted.
https://www.forbes.com/sites/johnko...n-the-last-5-years-says-tapcore/#6dbe1ab87413
Google also derives little value from Android phones in China, despite representing 86% of smartphones shipped there last year, according to researcher Canalys. Google’s services have been banned in the country since the search giant exited China over concerns of censorship in 2010; phone makers there run apps made by Chinese tech companies Baidu Inc. and Tencent Holdings Ltd.
https://www.wsj.com/articles/googles-android-expansion-mired-in-u-s-china-trade-war-1524398404
I have another idea. During a trade war, China should just pirate all relevant apps and republish them in Chinese third-party app stores.
The Mobile Economy Has A $17.5B Leak: App Piracy
Feb 2, 2018
Not all pirates say "arrghh" and wear eye patches. Some are smart, sophisticated, and technologically advanced. So smart, in fact, that they've siphoned off $17.5 billion in revenue from legitimate mobile publishers over the last five years, says Tapcore.
Some apps have lost as much as $76 million.
Subway Surfers, a popular game, may have lost even more: $91 million.
Essentially, pirates steal a mobile game or app, insert ads from an ad network account that pays them -- not the original owners -- publish the app to a third-party app store, and sit back to enjoy their stolen treasure.
"Piracy refers to the illegal modification and/or distribution of an app by someone other than its official owner," says Remco Smit, SVP of business development for Tapcore. "Pirates [remove] attribution, advertising, and tracking functionalities ... then republish the apps on one of the many alternative app stores around the world with their own monetization solutions included."
While most people get apps from official sources such as Google Play or the App Store, there are hundreds of third-party app stores around the planet, especially in China, where Google Play cannot operate. As a result, Android, in particular, has many third-party app stores.
Tapcore estimates that together, they have revenue approaching Google Play's, and will hit $36 billion in 2021. That seems like an underestimate: China alone accounted for close to $35 billion last year.
App downloads from these third-party stores totaled about 70 billion in 2017, and of those 15-20%, or as many as 14 billion app installs, were pirated.
That's a lot of ad revenue for pirates, potentially. And, in the case of freemium apps that monetize through the sale of virtual goods, that's a lot of revenue that can be diverted.
https://www.forbes.com/sites/johnko...n-the-last-5-years-says-tapcore/#6dbe1ab87413