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China Tencent/Riot Games dominating PC gaming industry

qwerrty

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PC gaming industry booms in 2011

By Pieter 'Shark3D' Cortebeeck
2012


ImageEven though the global economy is still suffering from recession, the gaming industry continues its massive boom. PC gaming remains the biggest source of income by a huge margin. Tencent/Riot Games have managed to get the biggest slice of the cash pie.

The PC Gaming Alliance has released their research numbers for 2011.
The results are massive, and it appears that the world has spent 18.6 billion dollars on PC games last year, growing the market by more than 15%! Stronger still, the PC gaming juggernaut is projected to continue growth towards a 25.5 billion dollar market in 2015.

While this may seem surprising against the backlighting of a global recession, it's important to note that during the great depression of the 1930's, movie theatres saw revenue soar. A trend that continued for at least two more decades.
This is largely attributed to the fact that in times of [economic] peril, people will continue spending hard on entertainment and leisure in order to ease their troubled minds.

The biggest global success story is Tencent's acquisition of a majority share in Riot Games for 400 million dollars. By november 2011, Riot Games was boasting more than 11 million monthly active players. This is an absolutely staggering number, testament to the unrivaled popularity of League of Legends.

"Once full numbers are presented for 2011, it is expected that Tencent will have surpassed Activision Blizzard as the company that generates the most revenue from PC games."

At this rate of growth, it wouldn't be unrealistic to see the total prize pool for League of Legends season three far exceed the massive $5.000.000 in place for the current season, propelling competitive gaming even further into the global limelight.

Tencent announces $4.5 billion in 2011 revenue
*ttp://emergingmoney.com/china/tencent-announces-4-5-billion-in-2011-revenue-tcehy-qqqc-socl/
League Of Legends Is The New StarCraft In Korea
*ttp://www.kotaku.com.au/2012/03/league-of-legends-is-the-new-starcraft-in-korea/
League of Legends has 32 million registered players, 4 million of whom play daily for an average of three hours a day
*ttp://na.leagueoflegends.com/news/community-grows-32-million-players

riotgames1.jpg
 
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i used to love DOTA 3 years ago, and it is a game similar to LoL.

it truly brings out the worst of animals in people.

i was pretty good for a pub player, love stomping with shadow fiend and viper in pubs :lol: and led some clan matches before quitting due to disgust at my clanmates attitudes... the way people behave online in these sorts of games is disgusting. i actually think that gaming represses mental maturity.
 
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i hate those kind of games. the only online game im playing right now is america's army developed for army for training. most of the players are real soldiers or ex-soldiers and the game is the most realistic FPS game i've played. no bs no brain arcade action style like COD, BF..

*ttp://www.americasarmy.com/
 
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i hate those kind of games. the only online game im playing right now is america's army developed for army for training. most of the players are real soldiers or ex-soldiers and the game is the most realistic FPS game i've played. no bs no brain arcade action style like COD, BF..

*ttp://www.americasarmy.com/
Hmm, a casual player as me just playes COD for fun. 1-3 games are quite OK to satisfy my entertainment need. It only costs less than 15 minutes. Then I can go to work/study happily.
 
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Hmm, a casual player as me just playes COD for fun. 1-3 games are quite OK to satisfy my entertainment need. It only costs less than 15 minutes. Then I can go to work/study happily.

I've played COD when i've been Singapore once it was decent, to busy to play games, but metro 2033 was a good horror game I've played, Work/Study is more important now.
 
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PC gaming industry booms in 2011

By Pieter 'Shark3D' Cortebeeck
2012


ImageEven though the global economy is still suffering from recession, the gaming industry continues its massive boom. PC gaming remains the biggest source of income by a huge margin. Tencent/Riot Games have managed to get the biggest slice of the cash pie.

The PC Gaming Alliance has released their research numbers for 2011.
The results are massive, and it appears that the world has spent 18.6 billion dollars on PC games last year, growing the market by more than 15%! Stronger still, the PC gaming juggernaut is projected to continue growth towards a 25.5 billion dollar market in 2015.

While this may seem surprising against the backlighting of a global recession, it's important to note that during the great depression of the 1930's, movie theatres saw revenue soar. A trend that continued for at least two more decades.
This is largely attributed to the fact that in times of [economic] peril, people will continue spending hard on entertainment and leisure in order to ease their troubled minds.

The biggest global success story is Tencent's acquisition of a majority share in Riot Games for 400 million dollars. By november 2011, Riot Games was boasting more than 11 million monthly active players. This is an absolutely staggering number, testament to the unrivaled popularity of League of Legends.

"Once full numbers are presented for 2011, it is expected that Tencent will have surpassed Activision Blizzard as the company that generates the most revenue from PC games."

At this rate of growth, it wouldn't be unrealistic to see the total prize pool for League of Legends season three far exceed the massive $5.000.000 in place for the current season, propelling competitive gaming even further into the global limelight.

Tencent announces $4.5 billion in 2011 revenue
*ttp://emergingmoney.com/china/tencent-announces-4-5-billion-in-2011-revenue-tcehy-qqqc-socl/
League Of Legends Is The New StarCraft In Korea
*ttp://www.kotaku.com.au/2012/03/league-of-legends-is-the-new-starcraft-in-korea/
League of Legends has 32 million registered players, 4 million of whom play daily for an average of three hours a day
*ttp://na.leagueoflegends.com/news/community-grows-32-million-players

riotgames1.jpg

Yeah gaming industry has grown despite the world economy.
 
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